[UA] The Hotel of Renunciation

Mike Dewar mike.dewar at crysp.co.za
Sat Aug 26 06:36:57 PDT 2006


****
The PCs obey and worship the motel, their shrine and
god, the Spider of the Highways.

C.

**************

Deliciously malevolent, but doesn't that lead to a very passive game? After
all, the victims basically just come to the H(m)otel automatically and then
the PCs Renounce them. 

Since the actual Renouncing is largely handled by the motel as well, there's
not really much for the PCs to do. 

"To Go"
 Spoiler below


S

P

O

I

L

E

R

I was thinking, you could go for a "To Go"-esque finale feel for each
Renunciation, where the PCs end up playing out roles in the victim's
memories as part of the Renunciation to give them more to do in the mystic
process, but they're still going to end up spending more time filling the
ice bucket than they are doing much else if the motel basically just lures
in everyone. 


However, I'm so taken with the "Spider of the Highways" that I might use
that as how a Rival Room manifests.

Currently, the PCs' Hotel is a 1950s four-star affair which has fallen on
hard times (the better to confuse people with the Shining references - in
fact, before they got there, it was being run by a creepy caretaker who once
"new management" took over, was at last free from his duties - and blew his
brains out).

So then we've got the classy, old-school PC Hotel and then this trashy rival
motel which nonetheless seems to have a sinister allure. You could end up
with an entertainingly twisted version of rival marketing as the two hotels
battle for mystical "market share". ;-) 

- Mike  



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