[UA] Help! Dumb PC investigated for kidnapping (Bi3P)
Chad Eagleton
ceagleto at yahoo.com
Fri Feb 18 10:41:45 PST 2005
--- Christopher <x-opher at bigfoot.com> wrote:
>
>
>
> My group went through Bi3P. The only Bill who wasn't
> stopped was the second
> one, the epidiro. One character, Jason, tried a last
> ditch effort of
> stopping him as he drove away, by firing a shotgun
> blast at the vehicle.
I'm sure someone reported this...
> it.) Jason asked a lot of questions about Bill and
> his past and about Bill's
> daughter. He also asked if Bill was with a guy who
> looked an awful lot like
> him, who goes by the nickname, "Jason." Jonathan
> implores them to talk to
> the cops with what they know. Then they left. They
> do not talk to the cops.
>
I'd have the Dad call the cops about the incident. I
know you said you didn't want to see anyone put away
for it, but don't overlook the hassle factor. One of
the things I enjoyed so much about the last UA game I
ran was having the cops be a factor. In my experience,
and the players, most games view the cops as a sort of
non-entity. Nameless, and able to be gunned down. Not
so with UA...
>
>
> Then they decided to hightail it to Yuba, CA, which
> is where Bill the
> epidiro had been living. Looking through birth
> records finally turned up
> Sascha Delillo and her mother's name. They found her
> phone number and one of
> them, Adriano, called her. It did not go well. So,
> Jason and Marvie head
> over and are met by Delilah's mother. They try to
> get more info about Bill.
> The mother is barring access to Delilah, so Jason
> tells her that he saw Bill
> with Sascha, in violation of the restraining order.
> She asks him if he's
> talked to the police about this. He lies and says,
> "Yes." Then, as a last
> ditch effort, he hands the mother his cell phone
> number and impresses on her
> that he knows Bill has been near Sascha and to call
> him when ready to talk.
> Heavily implying, of course, that he knows useful
> information. Then they
> leave. That was pretty much the end of the session.
I'd imagine she'd call the cops too. Which would there
names in the radar yet again.
>
>
>
> Oh, and I should mention that Jason's niece went
> missing two months prior in
> their first adventure, while he was visiting for
> Thanksgiving. The group
> rescued her and others, but Under Very Mysterious
> Circumstances.
Did they rescue her quietly or loudly. If loudly, I'd
sock it to the guy...
>
>
>
> Now, I really don't want to put Jason away for this,
> but I obviously gotta
> do something. The FBI will get Jason's cell phone
> number. What do they do
> next? I figure they talk to Jonathan Toge. Do they
> show up on Jason's
> doorstep? Do they question him there, or do they
> have enough to haul him in?
I'd think they had enough to haul him in for some
serious questioning...you could always have the evil
twin just cut it off at the pass, by going into the
FBI himself to volunteer info that will prove a pain
for the real Jason.
> Does a possible missing child alert hit the area?
> Really, I'm hoping my
> player does some dazzling bluffing and talks his way
> out of it. There's no
> evidence on him or his belongings. I could have the
> street people who saw
> him shoot off a shotgun in Don's neighborhood give
> enough of a description
> to implicate Jason, but I think I'll rule that they
> weren't close enough,
> they were surprised, and they give conflicting
> reports.
For an Amber Alert to go out there has to be a bit of
corroborated info about the child being missing and in
danger...if you don't want to put him away for this, I
think there's still enough there for some serious
questioning...you can always have him be able to walk
away from it, but he'd be a known quantity
know...future run-ins wouldn't be so kind, especially
if the "evil twin" volunteers some info...
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