[UA] Varying skill costs . . .
Chris Cooper
insectking at yahoo.com
Thu Mar 11 00:26:06 PST 2004
--- Chad Eagleton <ceagleto at yahoo.com> wrote:
>
>
> > Don't be ridiculous! GMs have enough work as it is
> > without having to make
> > "Cat Lover" or "Hold my Breath" into skills as
> > relevant as "Charm",
> > "Notice", and "Struggle".
>
> Why? You can't throw in like one situation, say
> every
> other game, where Stan The Breathing Man gets to
> hold
> his breath?
If the player takes the skill, it is his/her/hir/hes
prerogative as a player to find an application to use
the skill they took in the freaking first place. If
players can't find a place to use their skills, too
damn bad.
This is crap. As a GM I've had it up to the ruptured
fucking jugular with players that sit on their asses
and whine about not being motivated or there's nothing
for them to do, or the game is boring.
Standing up high on my pulpit, I decree that a Guide
to Playing should written ('cause, Lord knows, there's
so damn many Guides to GMing I expect all GMs to be
complete spastics - and that includes me).
There I've said my current hot rant topic. Someone
should do something about it, I'm just not motivated,
it's boring, there's nothing for me to do.
Cheers,
Chris.
=====
The little bird that is the song in my heart
is too tired to be carried
by its battered wings.
It falls, crashes...
... and is still in its bone cage...
Dead Inside from Atomic Sock Monkey press.
www.atomicsockmonkey.com
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