[UA] Varying skill costs . . .

Chad Eagleton ceagleto at yahoo.com
Thu Mar 11 09:14:45 PST 2004


 
> If the player takes the skill, it is his/her/hir/hes
> prerogative as a player to find an application to
> use
> the skill they took in the freaking first place. If
> players can't find a place to use their skills, too
> damn bad. 
> 
> This is crap. As a GM I've had it up to the ruptured
> fucking jugular with players that sit on their asses
> and whine about not being motivated or there's
> nothing
> for them to do, or the game is boring.

You do have a point. There are players who just sit
around and bitch. But I've also played with GMs who
were just as responsible for games sucking...case in
point I was playing in a Fading Suns game...during
character creation I decided I wanted to play a
priest, so I went to the GM told him what I wanted to
play and asked, "Is that going to work with what you
have planned for the game?" "Sure, sure," he says. And
then lo and behold look at that, I have nothing to
fucking do, because my priest character with his lack
of combat skills or piloting space craft ability had
nothing "useful" to the game. Oh, I still had
fun...for a while, but then when I tried to mention it
to him, even suggesting I make another character more
suited to what we were doing, he assured me no, no,
we'll work something out. And you know what--it never
came, and I just got a lecture about how I should take
inititive and not his responsibility, blah blah blah
blah, he crafted this fine story blah blah blah...then
who's responsibility is it? You're the one running the
fucking game. If you can't look at my character sheet
and do something with what's there to give me a bit of
a personal interest, then what the fuck? Hell, even
Xander on Buffy got his "own" episodes...Maybe you
should just try to right novels on your own and give
up gaming. 
     Players can and often do suck, forgetting that
they are the main character and they should be
interested in what's going on because of that very
reason. I mean hell, would you what I tv show where as
soon as the first plot point came around the main
character decided he was going to go off and work on
his car? No.
     But GMs can suck just as much too...and I think
all it takes is a littler effort at character creation
and a little time spent now and then doing something
for the characters to improve things all around.

chad

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