[UA] Varying skill costs . . .

Chad Eagleton ceagleto at yahoo.com
Wed Mar 10 08:42:39 PST 2004


 
> Don't be ridiculous! GMs have enough work as it is
> without having to make 
> "Cat Lover" or "Hold my Breath" into skills as
> relevant as "Charm", 
> "Notice", and "Struggle".

Why? You can't throw in like one situation, say every
other game, where Stan The Breathing Man gets to hold
his breath? Say to retrieve the weapon the psychic
said was at the bottom of the river or to walk into
the house where the dead body has lain festering for
two weeks in 90 degree weather? If not, then at
character creation you should have told him, look
dude, don't spend so many points on hold breath, let's
work something else out.

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