[UA] Otherspacial Factors
Chris Cooper
insectking at yahoo.com
Tue Feb 10 04:51:15 PST 2004
--- Saul <gorbag at swiftdsl.com.au> wrote:
> Buh? I don't get it. Why do Otherspaces need a stat,
> or a list of properties? Surely the whole point is
> that they have unlimited possibilities? More helpful
> would be some more general principles about how they
> exist/interact and a whole lot of crazy idea seeds
> to draw from.
This way, if the Otherspace Stat, the agent can spend
experience on his Room, modifying it. And so can the
GM. This will reflect the myriad possibilities from
different aspects of the same Room.
A Room of Renunciation can also have tailored
specifics suitable for each individual game.
The Room Stat acts as a yardstick measurement
comparable to other otherspaces.
The Wasteland would have a Room Stat of 90%, Ghost
City would be 75%, and the average room will be 15%
(One small room at 5%, and limited mobility at 10%) as
a standard start-up skill.
Any better?
Cheers,
Chris.
=====
The little bird that is the song in my heart
is too tired to be carried
by its battered wings.
It falls, crashes...
... and is still in its bone cage...
Dead Inside from Atomic Sock Monkey press.
www.atomicsockmonkey.com
__________________________________
Do you Yahoo!?
Yahoo! Finance: Get your refund fast by filing online.
http://taxes.yahoo.com/filing.html
More information about the UA
mailing list