[UA] Otherspacial Factors
Saul
gorbag at swiftdsl.com.au
Tue Feb 10 04:07:59 PST 2004
<<<Also I do think that otherspaces should be categorised
with a single % stat that's like a stat and/or skill.
For each 10% of the stat, the GM can custom tailor
little effects onto the Otherspace from a single list.
The described Otherspace would come with a percentage
rating (general "powerful size" value) and a few
pointers and tidbits for detail if need be.
The Room Stat may also be the same as it's agents Room
skill; or it may be an additional skill cap.>>>
Buh? I don't get it. Why do Otherspaces need a stat, or a list of properties? Surely the whole point is that they have unlimited possibilities? More helpful would be some more general principles about how they exist/interact and a whole lot of crazy idea seeds to draw from.
Saul
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