[UA] Otherspacial Factors

Chris Cooper insectking at yahoo.com
Tue Feb 10 00:51:53 PST 2004


--- "R. Menzi" <menzi212 at yahoo.com> wrote:
> 
> Any other ideas for what an otherspace requires? 
> Any
> ideas for what it can do?  Should there be different
> variables for entering and exiting, or would that
> mke
> it too complicated

Well I think it would do well to remember the two,
massive otherspaces, the largest of them all, Ghost
City from a Few of My Favourite Things, and the
Wasteland (I forget which One Shots scenario it is)
which swallows communities runs them through an
apocalypse, and then departs.

Also I do think that otherspaces should be categorised
with a single % stat that's like a stat and/or skill.
For each 10% of the stat, the GM can custom tailor
little effects onto the Otherspace from a single list.

The described Otherspace would come with a percentage
rating (general "powerful size" value) and a few
pointers and tidbits for detail if need be.

The Room Stat may also be the same as it's agents Room
skill; or it may be an additional skill cap.

This way an Agent's Room may shrink and expand to
accomodate the agent's needs (I never noticed this
bathroom there before).

Perhaps if John Tynes or Greg Stolze still have bits
and pieces of notes they are willing to forward, so
much the better.

Cheers,

Chris.

=====
"Help me, mister. I can't touch my mom. My hand goes right through her..."

It's a cold, hard world and it's coming from Atomic Sock Monkey press.

                             


                                      www.atomicsockmonkey.com

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