[UA] Unknown Skills

uneasy at magnaspeed.net uneasy at magnaspeed.net
Fri Mar 7 22:39:37 PST 2003


As to death by guns, that's a good point someone made.  The NPCs have to 
realize how dangerous guns are too.  Sometimes I'm just too eager to play 
my NPCs as having the knowledge I have.

But that's not what I wanted to ask about.  I know it's been brought up, 
maybe by me, but I've been getting some negative feedback from my 
players.  They are griping a bit about how low their skill percentages 
are.  I tell them everyone else is in the same boat, with NPCs having low 
skills too.

We are generally used to games that the skill actually represents their 
ability to do something (Runequest and Cthhulhu), so these 10 and 20 skills 
bother them.

I've heard the normal arguments.  Players aren't expect to roll as much as 
other games.  etc. etc.  In a way I see that point.  Like when they have a 
certain level of lock picking skills, I let them break into a window 
without rolling.  That's ok.  But when a fight breaks out, everyone MUST 
roll.  So in a way, the game is skewed to favor people who took fighting 
skills.  I prefer an honest game.  I would have added 50 to everyone's 
skill points so everyone could just roll and be done with it.

This is number 1 out of my 3 gripes on the game system.  Really that's not 
bad for a nitpicker like me.

AL

P.S.  2 is about "sanity" and 3 is about "crow bars".

uneasy at magnaspeed.net


_______________________________________________
UA mailing list
UA at lists.uchicago.edu
http://lists.uchicago.edu/mailman/listinfo/ua




More information about the UA mailing list