[UA] Unknown Damage

Tim Bisaillon knightbane at hotmail.com
Fri Mar 7 18:12:22 PST 2003


I know when characters receive damage they tend to guage how long they can 
go before taken down. The beauty of UA is the unknown damage factor in which 
the characters take the damage but the players do not know how far off they 
are.

Thus the roleplaying aspect of combat damage is a lot better than:
"You take a shotgun blast to the arm and take 33 points of damage."
In this example, I find some players cannot visual this. Knowning their 
character has 50 wounds they feel they can take a few more, or know when to 
flee.


"The shotgun's slug tears through your arm, like a frog in a blender. You 
can hear the snap of bone as the slug travels through your muscle..."
Now the players do know that this is serious shit that is going down, and 
will want to flee in terror. Or something to that effect.

Just another Tim.

[7] That Unknown Armies Show
Tonights Episode "Wind of the Gone"
Memphis receives a strange phone call from The Peck telling him that 
something weird is going on in the city of Savannah. Yamanda and Kent 
discover that their is no place like home.

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