[UA] Unknown Skills
Timothy Groth
grothtp at colorado.edu
Fri Mar 7 23:42:05 PST 2003
>
> I've heard the normal arguments. Players aren't expect to roll as
> much as other games. etc. etc. In a way I see that point. Like when
> they have a certain level of lock picking skills, I let them break
> into a window without rolling. That's ok. But when a fight breaks
> out, everyone MUST roll. So in a way, the game is skewed to favor
> people who took fighting skills. I prefer an honest game. I would
> have added 50 to everyone's skill points so everyone could just roll
> and be done with it.
How broad are the skills your players take? I've found that this tends
to really effect the enjoyment of the game and sufficiently wide
abilities but few of them give the nice effect of its core purpose
being doable pretty well with the penumbra effects being nicely
degraded.
> P.S. 2 is about "sanity" and 3 is about "crow bars".
I'd like to hear these gripes, well mostly number 2.
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