[UA] Bailey's Last UA Game

Bailey Watts didi_mau at hotmail.com
Mon May 13 20:46:21 PDT 2002


It was just gonna be a wild shootout with mobsters and a few magickers 
showing up.  My plan was just wild throwing dice around against walls and 
such (I and my players had oversize d10s in our collection) and I'd pull out 
chairs for the survivors at the end, telling them they earned a little time 
off their feet.  Not that I expected any survivors.

The nicest parts to me were when Rick came around during the shootout and 
when the players talked about who was going to stand up.  I only was 
shooting for them to be freaked when all the chairs were gone.

I think we all know what the bad part was.

>From: Royal Minister of Stuff <yokeltania at yahoo.com>
>Reply-To: ua at lists.uchicago.edu
>To: ua at lists.uchicago.edu
>Subject: Re: [UA] Bailey's Last UA Game
>Date: Mon, 13 May 2002 14:22:49 -0700 (PDT)
>
>First off, thanks for taking the time to tell the
>story.  I appreciate it more than you may yet realize.
>
>Second, what the hell's up with Julie?  It sounds like
>you were pretty reasonable about everything, despite a
>few nasty surprises.  My guess is you're probably
>pretty good at sales, just from observing your
>techniques on getting people involved.
>
>This is a problem and, fortunately, I don't think it's
>a trend or a rampant meme.  I think, however, that a
>strategy needs to be devised for dealing with players
>who just want to play a certain game.  (I'm not even
>that bad when I get stuck in a game of Vampire, though
>I'm no saint, either.)
>
>See, I had this guy in my last group just like that.
>All this guy wanted to do was play Call of Cthulhu.
>
>But, he was the first person in Colorado Springs who
>was willing to play any kind of interesting game at
>all with me in nearly six months, so we made a deal: I
>GM what I want every other session and he runs CoC the
>rest of the time.
>
>Then we both decided we'd like a few more players and
>I invited a lady who works over at the game store into
>the group.  She was looking for people to play "El
>Hazard" in BESM and she didn't mind the rotating GMs
>arrangement.  (I argued against the old "you run three
>sessions, then I run three sessions" model because
>that usually means I never get to run.)
>
>In everybody else's game, though, the Call of Cthulhu
>guy did his best to act rotten.  It started getting
>infectious and the lady from the game store went out
>of her way to bitch him out every time he sat down
>behind the CoC screen. They both claimed to like UA,
>but when I took a break and ran a Castle
>Falkenstein/Harry Potter combo game around Christmas,
>one of the players started crying almost every game
>(we'd picked up a few more, including my wife and the
>lady from the game store's sister.)
>
>A few weeks ago, the group disintegrated.  I lost my
>temper with the CoC guy and the crying sister and the
>general spirit of "your game sucks, we ought to be
>playing my way" which permeated the group.  It's still
>bugging me.
>
>Anybody else got suggestions for dealing with the "One
>Game Above All" player?  Short of dropping them, I
>mean (that isn't always all that feasible.)
>
>Thanks again, Bailey.
>
>=====
>-- Rp Bowman, Royal Minister of Stuff
>The Electronic Nation of Yokeltania:
>http://www.geocities.com/yokeltania/
>
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