[UA] Burning Bright
Tim Bisaillon
knightbane at hotmail.com
Fri May 10 11:15:58 PDT 2002
>On 8 May 2002, at 8:05, Tim Bisaillon wrote:
> > My Question is: Has anyone else felt this way?
>
>Well, there's an unofficial rule in my gaming group: every 3-4
>months we meet to choose the game we'd like to play, so everyone
>that want to try to GM his/her favourite game has a chance to try it.
>This way has the nice side effect we _don't_ usually play DnD ;-)
>because we developed a natural curiosity for non-mainstream
>games. (Werewolf and Fading Suns are _our_ mainstream).
>
>The "bad" side effect is that long campaigns are difficult to keep --
>but we are used to this: My Fading Suns campaign started in
>1997, and from time to tome we resume it and take one step
>further.
>
>We usually manage to assemble at least two gaming group, so
>there is interchange between us. from september 2001 to january
>2002, I played a Virtual Adept in Mage. Now I'm GM'ing Unknown
>Armies to my players, and we both seem to enjoy it. Fact is, UA is
>a very demanding game. You cannot just get away with some gun-
>fu action scene. No, you have to create a particular mood that is
>neither pure surrealism nor pure horror, yet it MUST be a blend of
>these. And that's not easy for GM. It is _very_ demanding.
That's what gets to me though. Some players do not realise the work that
goes for a game. Sore if there is a store bought module or such, there is
still time to prep and tweak, and to think of how the scenario should
unfold.
>So, breaks are welcome. We integrated it in our rotation system.
>Moreover, when a party is done and another is still playing, we use
>extra evenings for simple one-shot with even more "non
>mainstream" games (FUDGE, for instance) . So we explore new
>games and avoid GM and players burnout.
>
I am getting sort of a break in one of my groups, one of my players has been
working on a campaign for some time now. It started off fantastic, epic in
the Tradition of Lord of The Rings, now it has dwindled down into a sort of
Abbot & Costello Meets Dungeons & Dragons.
So, his campaign is beautiful set up, I just wished that some of the players
would see the grand design and the blood sweat and tears this fellow had
poured into this adventure.
>From a GM stand point, the detailed setting is beautiful. From sittingo n
the other side of the screen, with the players I can see how they never tend
to see the process. To some of them it's just an arcade game to be conqured,
to find the cheats and ignore the pattern that is tryign to be weaved by the
GM.
tjb
"I am the lizard king... I can do anything."
- Jim Morrison
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