[UA] Starting a UA campaign

Joe Murphy broin at notzen.com
Thu Mar 21 23:37:30 PST 2002


----- Original Message -----
From: "Eric Eves" <eeves at erskine.edu>
To: <ua at lists.uchicago.edu>
Sent: Friday, March 22, 2002 4:55 AM
Subject: Re: [UA] Starting a UA campaign


[snip]
> UA characters tend to be a bit weaker than most game characters, by and
> large.  Skills seem to work best if they're fairly broad, covering a
> fairly broad range of aptitude and knowledge.  Fr'instance, if a
> character wanted a skill in Gambling, (Part Money and Fools With the Use
> of Games of Chance and Skill), I'd let him be skilled with various
> games, know how to execute and recognize various methods of cheating, be
> able to find a local game where he can make a good dollar, figure out
> how good a player is fairly quickly, and probably have some low-level
> criminal connections, all with one skill.

And! UA characters don't roll for most uses of their skill. Only roll the
dice if there's a great deal of stress involved.

A score of 33% in 'Drive' does not mean the character crashes their car one
third of the time. It means that they have 33% to beat when pursuing a cop
car, being broadsided by a truck, or for retaining control of the car while
someone gets shot in the back seat.

Joe.



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