[UA] Starting a UA campaign
Eric Eves
eeves at erskine.edu
Thu Mar 21 20:55:37 PST 2002
Scott Hacker wrote:
> Also, some players have been a little disappointed by
> the amount of skill points standard chargen gives- any
> suggestions? How powerful is a starting UA character,
> relative the starting characters in other roleplaying
> games (say D&D, Shadowrun or something)? How broad
> should character skills be? What are some good ways
> of boosting start character power?
UA characters tend to be a bit weaker than most game characters, by and
large. Skills seem to work best if they're fairly broad, covering a
fairly broad range of aptitude and knowledge. Fr'instance, if a
character wanted a skill in Gambling, (Part Money and Fools With the Use
of Games of Chance and Skill), I'd let him be skilled with various
games, know how to execute and recognize various methods of cheating, be
able to find a local game where he can make a good dollar, figure out
how good a player is fairly quickly, and probably have some low-level
criminal connections, all with one skill.
As for boosting character power, the best way is usually giving the
characters either half again as many or twice as many skill points,
depending on how powerful you want them to be.
-Eric
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