[UA] Starting a UA campaign

Scott Hacker smilingbandit2 at yahoo.com
Thu Mar 21 20:33:56 PST 2002


Hi all!
I'm sure this question has been asked a million times,
but does anyone have any advice on developing,
starting, and maintaining a UA campaign?  I'm really
into the game, but my fellow gamers are skeptical
about the whole "surreal horror" idea. 
What have you done to get people excited about UA? 
What kind of goals/plots/concepts should a good UA
campaign have?  
Also, some players have been a little disappointed by
the amount of skill points standard chargen gives- any
suggestions?  How powerful is a starting UA character,
relative the starting characters in other roleplaying
games (say D&D, Shadowrun or something)?  How broad
should character skills be?  What are some good ways
of boosting start character power?

I know this is a lot of questions, but any tips you
can give me would be most appreciated.  Thanks!

=====
"I was a warped little boy.  Now I'm out to warp the youth of America."- Weird Al Yankovic
Remember, conformity is the mother of obscurity;
be true to yourself in everything you do.

-The Smiling Bandit <Strikes Again!/Ha-Ha-Ha>

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