[UA] Starting a UA campaign
Ari Hansen
max.lambertini at libero.it
Thu Mar 21 23:29:45 PST 2002
On 21 Mar 2002, at 20:33, Scott Hacker wrote:
> Hi all!
> I'm sure this question has been asked a million times,
> but does anyone have any advice on developing,
> starting, and maintaining a UA campaign? I'm really
> into the game, but my fellow gamers are skeptical
> about the whole "surreal horror" idea.
> What have you done to get people excited about UA?
> What kind of goals/plots/concepts should a good UA
> campaign have?
<delurking>
First, hello to all
</delurking>
Second, a bit of warning: I use UA as a "generic" system for
everyday horror and weirdness scenario, and I don't follow the
canonical background. While I like it, I also like to stage this kind
of scenarios in locations I know: in this case, my hometown and
Northern Italy.
Having said that, I usually take normal situation and twist just a
little, but enough to make mundane things look weird and fairly
scaring.
Ciao,
Max
Salud y suerte, Max
---
Cazzo, la sicura, LA SICURA!
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