[UA] Charges and Chips
Eric Eves
eeves at erskine.edu
Mon Apr 15 01:36:51 PDT 2002
tim.struck at gmx.de wrote:
>
> Hi,
>
> one if the tihng which annoyed me when I last gamesmastered UA was that
> allocation of charges, because I had to get out of storyteller mode when I had to
> give chargest to my adept players.. One minute you're describing the world,
> and then you've got to say 'Ok, and now you get another significant
> charge...', plus, all the other players do then notice what'S happening...
Why tell them when they get charges at all?
After all, the secret wound point mechanic works well, why not have them
be not completely sure about their current mojo level?
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