[UA] Ars Magica almost kinda nearly rocks (OT)
Timothy Ferguson
ferguson at beyond.net.au
Fri Apr 12 11:20:41 PDT 2002
> -----Original Message-----
> From: ua-admin at lists.uchicago.edu [mailto:ua-admin at lists.uchicago.edu]On
> Behalf Of Frank Lohmann
> Sent: Saturday, 13 April 2002 12:01 AM
> To: ua at lists.uchicago.edu
> Subject: Re: [UA] Ars Magica almost kinda nearly rocks (OT)
>
>
> "Saul Peers" <rexmundis at hotmail.com> wrote:
>
> > Anyway, who else here likes Ars Magica, out of curiosity?
>
> I *totally* dig ArM. Arm rocks, rules, and whatever else.
>
> One thing, though - I currently run a saga in ArM (revived after
> an almost
> year-long hiatus 'cause the players didn't get along), and it's a
> *lot* of work
> - more work than is usually needed to keep a campaign running.
Oh, yes. I just called my campaign to a halt because I didn't have time for
my homework.
> Between long library and net searches to get your history right
> and keeping long
> and complicated lists of plots, NPCs and locations to keep them
> consistent, the
> managing of Turba's and covenfolk's stats and advancement through
> the seasons
> plus the management of ressources available at the players'
> covenant *does* take
> some time.
You run your compainion and turb numbers? You're insane, man! I get my
players to do it, or don't bother.
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