[UA] Ars Magica almost kinda nearly rocks (OT)

Frank Lohmann flohmann at geomar.de
Fri Apr 12 07:01:14 PDT 2002


"Saul Peers" <rexmundis at hotmail.com> wrote:

> Anyway, who else here likes Ars Magica, out of curiosity?

I *totally* dig ArM. Arm rocks, rules, and whatever else.

One thing, though - I currently run a saga in ArM (revived after an almost 
year-long hiatus 'cause the players didn't get along), and it's a *lot* of work 
- more work than is usually needed to keep a campaign running.

Between long library and net searches to get your history right and keeping long 
and complicated lists of plots, NPCs and locations to keep them consistent, the 
managing of Turba's and covenfolk's stats and advancement through the seasons 
plus the management of ressources available at the players' covenant *does* take 
some time. And my players, being lazy gitz (the lot of them), shun the duties of 
a beta storygiude and leave it all up to me.

Troupe style, though, can be something extraordinarily good and rewarding for a 
game. Me and my players had been introduced to the concept by D6-StarWars' 
Darkstryder Campiagn, though, so there wasn't any trouble getting the concept in 
peoples' heads.

Ta-ta for now...
	Frank
-- 
Frank Cord Lohmann           
GEOMAR - Forschungszentrum fuer marine Geowissenschaften 
Wischhofstr. 1-3   24148 Kiel   Germany 
Phone : +49 431 600 2336



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