[UA] "Take 20!" (was Dicey Incompetence)
Royal Minister of Stuff
yokeltania at yahoo.com
Wed May 23 10:03:04 PDT 2001
That's not a bad idea. I like the idea of presenting
less desireable options rather than absolute failure
(I'm such a softie.) So yeah, someone trying to bake
a cake for a big catering event (probably with
something awful in it) would get done in plenty of
time if they made their skill roll (this is assuming
there's some sort of time crunch) but would end up
taking about a minute too long per percentile they
missed the roll by or, if I don't feel like doing
math, about a minute per percentile for the whole job.
--- holycrow at mindspring.com wrote:
>
> Hm... I wonder if a failure roll might not act as a
> very rough gauge for how long it would take to
> perform a non-combat action? Let's see here... one
> minute per percentage? So if I try my "Computer
> Hack" skill at 30% and succeed, I get in the system
> fairly quickly. If I roll a 45, it's going to take
> me 45 minutes to get in?
>
> Maybe... maybe not. Discussion?
=====
-- Rp Bowman, Royal Minister of Stuff
The Electronic Nation of Yokeltania:
http://www.geocities.com/yokeltania/
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