[UA] "Take 20!" (was Dicey Incompetence)
Brian Nisbet
lir at lspace.org
Wed May 23 10:07:02 PDT 2001
On Wed, May 23, 2001 at 12:54:53PM -0400, holycrow at mindspring.com wrote:
> >>That's one good thing that D&D 3E did by implementing the
> >>"Take 20" rule. Pretty much, if a normal person can
> >>accomplish the task given enough time, then why bother
> >>rolling?
> >
> >In UA, it's pretty easy to take the result of your failed roll and
> >use that to determine how long the task takes. Success = immediate
> >(or nearly so) success. Higher failures fulfill the task quicker than
> >lower ones, but not as quick as a successful roll. Kinda like
> >initiative.
>
> Hm... I wonder if a failure roll might not act as a very rough gauge
> for how long it would take to perform a non-combat action? Let's see
> here... one minute per percentage? So if I try my "Computer Hack" skill
> at 30% and succeed, I get in the system fairly quickly. If I roll a 45,
> it's going to take me 45 minutes to get in?
>
> Maybe... maybe not. Discussion?
Hmm, if you fail with a 45... no, I wouldn't say that allows you any
success at all, rather it should be some gauge of how annoying your
failure's going to be. If it's less than double your skill you just fail,
but if you failed your computers roll on a 60 or higher (with the base at
30) then someone noticed.
Rather I would say the time thing would kick in on very narrow successes.
B.
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