[UA] "Take 20!" (was Dicey Incompetence)
holycrow at mindspring.com
holycrow at mindspring.com
Wed May 23 09:54:53 PDT 2001
>>That's one good thing that D&D 3E did by implementing the
>>"Take 20" rule. Pretty much, if a normal person can
>>accomplish the task given enough time, then why bother
>>rolling?
>
>In UA, it's pretty easy to take the result of your failed roll and >use that to determine how long the task takes. Success = immediate >(or nearly so) success. Higher failures fulfill the task quicker >than lower ones, but not as quick as a successful roll. Kinda like >initiative.
Hm... I wonder if a failure roll might not act as a very rough gauge for how long it would take to perform a non-combat action? Let's see here... one minute per percentage? So if I try my "Computer Hack" skill at 30% and succeed, I get in the system fairly quickly. If I roll a 45, it's going to take me 45 minutes to get in?
Maybe... maybe not. Discussion?
-G.
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