[UA] UA Larp (was no subject)
Timothy Toner
thanatos at interaccess.com
Thu May 10 22:55:02 PDT 2001
----- Original Message -----
From: "Cassady Toles" <Con_Job at excite.com>
To: <ua at lists.uchicago.edu>
Sent: Thursday, May 10, 2001 3:23 PM
Subject: [UA] UA Larp (was no subject)
> The only way I can think of to do a really good UA LARP is for it (in all
> intents and purposes) to be a big Killer game with some objective of
getting
> some person or item, and a good reason not to kill arbitrarily...
Well, whenever I think of the literary potential of the LARP, I turn to A
Night In The Lonesome October, by Roger Zelazny. It has all the elements
that make a truly great LARP event. Sure, some of the players will be
familiars, but they're _fun_ familiars, and, even better, there's a dynamic
there, wherein familiars can talk to familiars and master can talk to
masters, but only your master can understand you (and, in one case, only at
certain times in the day). Anyway, for those not familiar with the story,
Something Is About To Happen. These people, who would normally not travel
to the English countryside for any extended period of time, gather to either
help or thwart the Something, and no one really knows which side of the
fence the other guys sit. This could work very well as a Con event.
Of course, the lack of 'furious action' will hurt any UA LARP, since the
alternative is, well, icky, as is charge gathering (either you actually do
it, which would be grossly irresponsible, even if proxies were used (a board
one foot off the ground standing in for a girder 1000 ft. up for an
Entropomancer), or you institute some lame mechanic that penalizes some
schools, but not others). I _do_ like the idea of "fly to heaven" as a
LARP, tho.
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