[UA] UA Larp (was no subject)
Liam Astley
esp.horsepie at btinternet.com
Thu May 10 15:39:20 PDT 2001
From: "Cassady Toles" <Con_Job at excite.com>
Subject: [UA] UA Larp (was no subject)
> I can't help but think a UA larp is a cute theory but ultimately probably
no
> better of an idea than a cyberpunk larp (an idea that we shot up the
> flagpole a few years back and few saluted). The problem is that LARPS
need
> a reason (sometimes artificial) to stay in a fairly fixed location
i'd agree with that. i've seen lrp games that have taken place over a series
of locations, but they tend to be very linear and plotted as a result.
> Conspiracy games shouldn't work that way. They
> should be about grabbing a spot as long as you think no one is looking,
and
> then trying to find another one
depends on what scale you're looking at. i don't see why a one-off game
played in en evening or afternoon can't take place in one location. if
you're talking about a series of games over time, just run them in different
locations each time.
liam
--
www.dogzilla.co.uk
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