[UA] UA Larp (was no subject)
Gareth Hanrahan
hanrahag at iol.ie
Thu May 10 15:02:46 PDT 2001
> I can't help but think a UA larp is a cute theory but ultimately probably
no
> better of an idea than a cyberpunk larp (an idea that we shot up the
> flagpole a few years back and few saluted). The problem is that LARPS
need
> a reason (sometimes artificial) to stay in a fairly fixed location.
Yep. Actually, UA works well for this, because the Occult Underground can
crop up anywhere. You could run a game in a bar with a dozen apparently
ordinary people there, but some of 'em are actually avatars or adepts or New
Inquisition goons. There's no sure way to tell just by looking at 'em.
> In most
> WW LARPS (vampire, changeling, or werewolf) this reason is a concept of
> "court" in werewolf it's hanging out at a caern and licking their nads,
but
> the concept is the same, there's a place they are expected to be to talk
> about the weeks events. Conspiracy games shouldn't work that way. They
> should be about grabbing a spot as long as you think no one is looking,
and
> then trying to find another one. They should be somehow light and
portable,
> which means either very few players (which means you could just as well be
a
> table top game) or too artificial.
I'm not arguing with any of this. I think UA larp should be of limited
duration - a once-off game or a short series of connected games, with a
single central plot.
Gar
http://www.mytholder.f2s.com
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