[UA] UA Larp (was no subject)
Cassady Toles
Con_Job at excite.com
Thu May 10 13:23:36 PDT 2001
I can't help but think a UA larp is a cute theory but ultimately probably no
better of an idea than a cyberpunk larp (an idea that we shot up the
flagpole a few years back and few saluted). The problem is that LARPS need
a reason (sometimes artificial) to stay in a fairly fixed location. In most
WW LARPS (vampire, changeling, or werewolf) this reason is a concept of
"court" in werewolf it's hanging out at a caern and licking their nads, but
the concept is the same, there's a place they are expected to be to talk
about the weeks events. Conspiracy games shouldn't work that way. They
should be about grabbing a spot as long as you think no one is looking, and
then trying to find another one. They should be somehow light and portable,
which means either very few players (which means you could just as well be a
table top game) or too artificial.
The only way I can think of to do a really good UA LARP is for it (in all
intents and purposes) to be a big Killer game with some objective of getting
some person or item, and a good reason not to kill arbitrarily...
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"I am the messiah in the bottom of a bottle of Jack Daniel's. Drink of me
and
no peace." -- Cobra Baghdad www.peoplehateme.com
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