[UA] Dead bad guys
Andrew Ducker
Andrew at Ducker.org.uk
Fri Jun 29 09:07:39 PDT 2001
Friday, June 29, 2001, 4:54:54 PM, John wrote:
JS> Problem is, I have a very mixed group. 1 complete simulationist, 1
JS> complete situationalist and three immersives.
JS> The game contract that we've negotiated for UA allows for a lot of
JS> experimentation, and they've all put a lot of trust in me. But for my part,
JS> the game has to be _fair_ and _consistant_. That's how I get a
JS> simulationist and the others playing together. They don't care as much
JS> about the consistancy of the rules, but he does. Therefore, so long as it
JS> doesn't get in the way of their playing, the rules must be consistantly and
JS> fairly applied to everyone.
JS> I'm not sure that all makes sense outside of my head ... at least not
JS> without several more pages of explanation.
Does to me. And from a GM point of view too. I always feel horrible
when I bad things to a player. Being able to offload that and say
"the world, as evidenced by these stats, those rules and the dice did
it to you" makes me feel better, and removes any thoughts of GM bias.
I like to keep GM judgement out of combat as much as possible. (I
know I can't keep it out entirely, but I find that you upset players a
lot less if you minimise it).
Andy D
____
Those who live by the sword get shot by those who don't.
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