[UA] Dead bad guys

John Scott wild at park.net
Fri Jun 29 08:54:54 PDT 2001


At 07:34 29/06/01 -0700, Kevin wrote:


>The GM keeps track of damage anyway, so it's up to him to
>gauge the progress and type of damage.  And since the GM
>can bullshit all he wants, he can treat two people
>differently.  Say two dukes take 50 points in a fight.  One
>got 50 points of pimp-slapping bad-ass kung-fu fighting.
>The other got 50 points of lead.  After two days, the
>brawler only has 10 points of damage while the pincushion
>still suffers with 40 points of damage.
>
>At least, that's what I would do.

Completely fair, and a nice compromise.

Problem is, I have a very mixed group.  1 complete simulationist, 1 
complete situationalist and three immersives.

The game contract that we've negotiated for UA allows for a lot of 
experimentation, and they've all put a lot of trust in me. But for my part, 
the game has to be _fair_ and _consistant_.  That's how I get a 
simulationist and the others playing together.  They don't care as much 
about the consistancy of the rules, but he does.  Therefore, so long as it 
doesn't get in the way of their playing, the rules must be consistantly and 
fairly applied to everyone.

I'm not sure that all makes sense outside of my head ... at least not 
without several more pages of explanation.

John


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