[UA] CRPG

holycrow at mindspring.com holycrow at mindspring.com
Thu Apr 19 14:56:08 PDT 2001


>If someone puts in the time and effort necessary to come up with a
>believable response to 32 possible emotional state and timing >combinations for a particular topic, then yeah, it'll seem more >realistic.

Initially I had this interface in mind for an X-filesish investigation 'n' shooting game.  As I see it, you just license some friggin' FPS engine for the shooting part, then put a ton of effort into figuring out loads and loads of responses.  Get good voice talent to do it and synch up the image on the screen with what people are actually saying.  Voila: A game where you can have an interesting conversation and still blow people away.  

I think the key would be smoothly switching between modes -- you can't have a conversation in the middle of a fight, after all.  That, and being willing to spend as much time scripting the conversations as you'd spend writing code for a new FPS.  

-G.

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