[UA] CRPG

Royal Minister of Stuff yokeltania at yahoo.com
Thu Apr 19 15:42:20 PDT 2001


Okay, I admit it.  That would be cool.

--- holycrow at mindspring.com wrote:
> >Unfortunately, that's what we call the "Turing
> Test."  The ability to >hold a conversation in a
> believable manner is, in fact, what computer
> >scientists consider the only real test for creating
> a >human-equivalent intelligence.
> 
> And even that's a false test, if you follow the
> Chinese Box analysis.
> 
> Actually, what I was thinking about was something
> like this.  Onscreen, there's a sort of control
> panel -- I picture it as a circle with red at the
> top, shading to blue at the bottom.  You use this to
> pick the emotional inflection of what you're saying.
>  For instance, if you're at the very top, you're
> very passionate -- angry or desperate or whatever. 
> At the bottom, you're very dispassionate -- maybe
> coldly logical or just blase.  I'd want there to be
> some meaning on the right -left axis as well --
> maybe the right indicates that you're friendly while
> the left is unfriendly.  (That being the case, a
> square might work better as a controller.  Upper
> right hand expresses a passionate urge to help the
> person you're talking to.  Upper left hand expresses
> anger, rage and hatred.  Lower right is casual
> conversation.  Lower left is chilly disinterest. 
> That sort of thing.)  
> 
> You'd use the mouse to control the emotional element
> of the conversation.  With the keyboard, you'd pick
> topics out of a list.  Whenever you learn something
> relevant in a conversation, you get a brief summary
> of the information ("Alex Abel hired the Freak to
> get a Hand of Glory away from Selena." "Dirk Allen
> has been having bowel troubles.")  Before you enter
> a conversation with someone, you can hotkey topics. 
> If I'm going to go talk to Jeeter, I can hotkey Dirk
> Allen and Alex Abel and medical problems.  While
> talking to him, it's quicker for me to bring up
> those topics, but with a little extra time, I can
> scroll through all the topics I've already
> 'acquired.'
> 
> Computer types?  How feasible is this?  It would
> still be tree based, but it would seem (on the
> surface) much more genuine because the emotional
> content of a statement or question strongly
> influences the response.  It doesn't require
> anything like a Turing interface because the player
> has no way to put in unexpected stuff.
> 
> Ideally, this would all be synchronized with
> hundreds (hell, probably thousands) of sound files,
> so you actually hear Jeeter going "Heh, yeah, ol'
> Dirk can't seem to keep a cool stool."  Then when
> you say something, you might time it at a natural
> conversation pause, or you can interrupt -- timing
> (as in real life conversation) would be important.
> 
> -G.
> 
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=====
-- Rp Bowman, Royal Minister of Stuff
The Electronic Nation of Yokeltania:
http://www.geocities.com/yokeltania/

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