[UA] Getting Charges

John C john1x at hotmail.com
Tue Nov 14 09:26:11 PST 2000


With most of the existing schools of Magick in UA, getting a charge is 
pretty strightforward.  Take a drink, visit the Empire State Building, cut 
yourself...and you have a charge.  I've been thinking about a school that 
would require the adept to attempt an action, and then ahve to make a 
successful skill role in order to get a charge from it.

The school is Art based magick.  Minor charge is easy: write a limerick, a 
scrap of fiction, do a quick sketch...no skill roll required.  Singnificant 
charge would take time and a successful "Poet" or "Painter" roll to produce 
a decent piece of artwork, and a Major charge would require months of time 
and a OUACOWA.  The taboo is showing your work to anyone else -- to get that 
Major charge you'd have to create something that's the equivalent of "The 
Mona Lisa" and then destroy it as soon as you realize that you've got a 
masterpiece on your hands.

Does this strike anyone as being particularly unblanacing or unweildy in 
play?  I really like the Major charge idea, but I don't like the idea of a 
plyer declaring that he's just going to take some time off and write the 
Great American Novel...the creative process isn't that predictable.

John Crimmins                     john1x at hotmail.com
     http://www.voicenet.com/~johncrim/index.html
"We can peck you to death," is their unmistakable
message, and the authorities will do nothing to us,
because we are ducks."   -- Dave Barry

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