[UA] Getting Charges
John C
john1x at hotmail.com
Tue Nov 14 09:26:11 PST 2000
With most of the existing schools of Magick in UA, getting a charge is
pretty strightforward. Take a drink, visit the Empire State Building, cut
yourself...and you have a charge. I've been thinking about a school that
would require the adept to attempt an action, and then ahve to make a
successful skill role in order to get a charge from it.
The school is Art based magick. Minor charge is easy: write a limerick, a
scrap of fiction, do a quick sketch...no skill roll required. Singnificant
charge would take time and a successful "Poet" or "Painter" roll to produce
a decent piece of artwork, and a Major charge would require months of time
and a OUACOWA. The taboo is showing your work to anyone else -- to get that
Major charge you'd have to create something that's the equivalent of "The
Mona Lisa" and then destroy it as soon as you realize that you've got a
masterpiece on your hands.
Does this strike anyone as being particularly unblanacing or unweildy in
play? I really like the Major charge idea, but I don't like the idea of a
plyer declaring that he's just going to take some time off and write the
Great American Novel...the creative process isn't that predictable.
John Crimmins john1x at hotmail.com
http://www.voicenet.com/~johncrim/index.html
"We can peck you to death," is their unmistakable
message, and the authorities will do nothing to us,
because we are ducks." -- Dave Barry
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