[UA] Getting Charges

Stuart Anderson stuartanderson at qwest.net
Tue Nov 14 10:07:34 PST 2000


John C wrote:

> The school is Art based magick.  Minor charge is easy: write a limerick, a
> scrap of fiction, do a quick sketch...no skill roll required.  Singnificant
> charge would take time and a successful "Poet" or "Painter" roll to produce
> a decent piece of artwork, and a Major charge would require months of time
> and a OUACOWA.  The taboo is showing your work to anyone else -- to get that
> Major charge you'd have to create something that's the equivalent of "The
> Mona Lisa" and then destroy it as soon as you realize that you've got a
> masterpiece on your hands.

I dig the scale of the school. I like that charges have to be built up over
time. I guess it's the influence of the last few posts, but I can see an Andy
Warhol-esque artist/patron, developing an ugly reputation as a poseur
hack--hawking his crappy paintings, his failed attempts. He's surrounding
himself with a Velvet Underground-esque pride of inadvertently OU bands
(including the recently discussed groups). He recognizes the enormous magick
potential here, and begins a series of paintings to generate a charge that will
let him tap into this tsunami of energy. Yet he's got this tiny vestige of a
desire to be taken seriously as an artist, so he can't destroy the paintings. He
keeps them in a vault. Once he has stashed the requisite number of paintings
where no one will ever see them, a confused group of WWII vets steals the
paintings, confusing them with their vault of paintings looted during the war.
The chase ensues, with Warhol trying to catch up to the paintings, while a
series of misadventures prevents the Fighting Hellfish from unwrapping them and
dispersing the charges.
--Stu


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