[UA] "Real-World" Syncronicity
Mark Fender
markf at spcare.com
Tue Nov 21 08:02:18 PST 2000
I was in a broad-sweeping-generalization mood. However I did use the
word 'typical', by which I mean most (but not all) DnD games. While
there are people out there role-playing DnD, there are far more
roll-playing it. The demographics may change a lot if you only look at
DnD players who also play UA, but as previously mentioned I was making
broad generalizations and hence talking about my perception of the
majority of DnD players.
I don't know. I play 'munchie' DnD all the time, but I relish it. You see,
we alternate games throughout our group. Our regular games are big
political messes where every decision has to weighted against twenty
different things and every NPC requires a twenty-minute GM conference to
accomplish anything with. While this is cool most of the time, some times I
just want to kill something. It's the difference between playing one of
those Japanese role-playing games on your favorite game console, sitting
through hours upon hours of text with the only interaction from your end of
pressing the X button thousands of times, to playing a fighting game. Both
are fun, but in entirely different ways.
I play 'munchie' DnD because it's a release from the normal and if there's
something wrong with that, by God, then there's something wrong with
America because I think I'm in the majority (of gamers) on this one.
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