[UA] Heroism (UNBREAKABLE,but No Spoilers)

Doug Stalker dougs at technologist.com
Wed Nov 29 15:40:24 PST 2000



Chad Underkoffler wrote:
> 


> 
> However, sometimes reading this list, it sounds like most
> people's campaigns focus more on nihilism or anti-heroism.
> 
> How present is heroism-- from the smallest interpersonal gesture
> to the world-shakingist last-minute save of the planet-- in your
> UA campaigns?
> 

I'm not trying to make my UA heroic.  Every other campaign setting is
heroic, so I decided to be  abit different.  Right now the PCs main
concern is findoing out what's going on, not saving the world.  They may
do heroic things, but not for heroic reasons.*

However it does vary form player ot player - some people like teh
change, other don't change at all.  One player, regardless of the
system, can be relied upon to act in a heroic manner.  Makes it easy to
lead him around.



* I'm reminded of the old computer Game Blood - An evil god has taken
over the world, and you're out to stop him.  Not because it's the right
thing to do, not because you want to restore the world, but because you
were the gods right-hand man and he didn't give you what he promised. 
And that really pissed you off.  Heroic actions, selfish reasons.  And a
fun game as well.

-- 
_____________________________________________________________
  Network Operations Engineer - Big Pond Advance Satellite
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