[UA] Heroism (UNBREAKABLE,but No Spoilers)
Doug Stalker
dougs at technologist.com
Wed Nov 29 15:40:24 PST 2000
Chad Underkoffler wrote:
>
>
> However, sometimes reading this list, it sounds like most
> people's campaigns focus more on nihilism or anti-heroism.
>
> How present is heroism-- from the smallest interpersonal gesture
> to the world-shakingist last-minute save of the planet-- in your
> UA campaigns?
>
I'm not trying to make my UA heroic. Every other campaign setting is
heroic, so I decided to be abit different. Right now the PCs main
concern is findoing out what's going on, not saving the world. They may
do heroic things, but not for heroic reasons.*
However it does vary form player ot player - some people like teh
change, other don't change at all. One player, regardless of the
system, can be relied upon to act in a heroic manner. Makes it easy to
lead him around.
* I'm reminded of the old computer Game Blood - An evil god has taken
over the world, and you're out to stop him. Not because it's the right
thing to do, not because you want to restore the world, but because you
were the gods right-hand man and he didn't give you what he promised.
And that really pissed you off. Heroic actions, selfish reasons. And a
fun game as well.
--
_____________________________________________________________
Network Operations Engineer - Big Pond Advance Satellite
Ericsson Australia - Level 5, 184 The Broadway, Sydney 2000
Ph: +61-416-085-390 Email: doug at satellite.bigpond.com
_______________________________________________
UA mailing list
UA at lists.uchicago.edu
http://lists.uchicago.edu/mailman/listinfo/ua
More information about the UA
mailing list