[UA] Heroism (UNBREAKABLE,but No Spoilers)
holycrow at mindspring.com
holycrow at mindspring.com
Thu Nov 30 08:19:00 PST 2000
>However it does vary form player ot player - some people like teh
>change, other don't change at all. One player, regardless of the
>system, can be relied upon to act in a heroic manner. Makes it easy >to
>lead him around.
Such players are a real blessing. But players will surprise you. Right now I'm running a superhero game. (Testing the rules for GODLIKE, though that's probably farther off topic than French Toast.) The characters are the official superhero team for St. Vincent and the Grenadines. Last session, they had the option to run a sting that would net them at least three people willing to pay a million dollars to purchase a permanently invisible man. (Long story.) I figured they'd jump at the chance to face down three bad guys who were, basically, slavers, but their overwhelming reaction was "Why would we want to do THAT?"
-G.
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