[UA] Poll: Sample Player Characters

Stuart Anderson stuartanderson at qwest.net
Sun Nov 19 16:20:41 PST 2000


Chad Underkoffler wrote:

> In my campaign, we found that:
>
> 1. These characters are unpalatable to be PCs, mostly due to the
> fact that none of them had funky powers. Also, we felt that the
> lack of funky powers made them lower-powered for the same number
> of points.
>
> 2. My Occult Underground was fairly large, supporting a
> population of anywhere from 25 to fifty funky individuals in
> major metropoli. I was very influenced by the movies GHOST and
> and 8MM in this regard, so take that for what it's worth.
>
> What does everybody else think?

I guess it would come as little or no surprise that:

1. The example characters were pretty good for my group. They don't
seem to mind the lower-power characters. In my campaign, funkier,
powerful characters attract perhaps disproportionately acute
attention. We go for the low-down deep-stank funk of characters who
are pretty deranged, yet have no great power.

2. The genu-wine UA Occult Underground is quite small, yet the
numbers of people in the world interested in the occult are
equivalent, or at least comparable, to those in the supposedly real
world. The number of people who feel they are tuned in, and the
number of people who can get some kind of snazzy effect from their
supernatural meddling is very high. But I made the decision early on
that the OU wouldn't necessarily be the only game in town. I think I
illuminated that in an earlier post on competing cosmologies.

I think I put a fairly atypical spin on my games, and don't expect
to be representative. But I think we probably illustrate the
'lower-powered' end of the spectrum pretty well.
--Stu


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