[UA] Poll: Sample Player Characters
Peter Hindman
strev at arches.uga.edu
Mon Nov 20 12:11:18 PST 2000
Superman's Pal Chad Underkoffler writes:
>1. What does everyone think about the power-level of the Sample
>PCs in the back of the book (see UA, p.206-211)? Are they too
>powerful? Not powerful enough? Just right?
I'm not over-fond of the sample PCs in the book, but mostly because I
don't see them fitting into the kind of games I like to run. One of the
salient features of the UA setting, as I see it, is that characters are
usually *broken*--damaged or obsessive in interesting ways that drive
plot. Power level? Enh. The right power level is the power level
appropriate to the personality and the story--the sample characters seem
to be geared to the 'Joe Sixpack Gets In Way Over His Head In 48 Hours And
Desperately Attempts To Avoid Shallow Grave' type of story, and their
power level seems commensurate.
>2. How large is the Occult Underground in your game?
IMUAC, Athens had four native dukes--a Bibliomancer who ran a used
bookstore near the university, an Urbanomancer who died shortly before the
campaign started, an Entropomancer street punk PC, and an American
Demourgist (who actually lived in Watkinsville, a few miles south of
Athens). Two other PCs were adepts, but it was a subplot that adepts
*would* gravitate to the area.
Generally, I think of dukes as being somewhat like cockroaches--
prone to wandering, and preferring dark, quiet areas to noisy, bright
ones. A major city might have twenty or thirty, and then again it might
have none. A college town or mountain village might have none, or it
might have twenty. A duke's reasons for being somewhere do not have to
overlap all that much with a population's reasons.
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