[UA] Cryptomancers and Major charges
Chris Cooper
insectking at yahoo.com
Mon Jun 19 15:04:45 PDT 2000
>
> By the way, I fundamentally disagree with this
> interpretation of "a major
> charge."
>
> What a major charge is varies from school to school.
> For Cliomancers,
> you're absolutely right -- it's possible to make
> global changes. For
> Epideromancers, it remains personal/small scale.
>
> In some ways, this is a game balance issue -- it's
> /easy/ for an
> Epideromancer to get a major charge. Crippling,
> yes, but also easy.
>
> In other ways, it's fully justified within the game
> world. An
> Epideromancer's magic is focussed on people. And
> not people as the great,
> general mass, but people in a person-by-person
> basis. Epideromancy isn't
> about changing the entire population of the united
> states into chipmunks.
> Its changes are almost artistic, small scale.
>
Beauty is in the eye of the beholder.
A global change would not necessarily invoke changing
everyone into chipmunks, maybe everyone getting a
minor effect. A million minor effects all across the
U.S.A. Like everyone getting the 'flu at the same
time.
A particularly nasty epideromancer with a major charge
could loose an ebola plague within a major
metropolitan city; say New York. It could be a weird
sort of thaumaterrorism.
But yeah, I suppose whatever you want in your game is
yours.
Cheers,
Chris.
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