[UA] Cryptomancers and Major charges

Chris Cooper insectking at yahoo.com
Mon Jun 19 15:04:45 PDT 2000


> 
> By the way, I fundamentally disagree with this
> interpretation of "a major
> charge."
> 
> What a major charge is varies from school to school.
>  For Cliomancers,
> you're absolutely right -- it's possible to make
> global changes.  For
> Epideromancers, it remains personal/small scale.
> 
> In some ways, this is a game balance issue -- it's
> /easy/ for an
> Epideromancer to get a major charge.  Crippling,
> yes, but also easy.
> 
> In other ways, it's fully justified within the game
> world.  An
> Epideromancer's magic is focussed on people.  And
> not people as the great,
> general mass, but people in a person-by-person
> basis.  Epideromancy isn't
> about changing the entire population of the united
> states into chipmunks.
> Its changes are almost artistic, small scale.
> 

Beauty is in the eye of the beholder.

A global change would not necessarily invoke changing
everyone into chipmunks, maybe everyone getting a
minor effect. A million minor effects all across the
U.S.A. Like everyone getting the 'flu at the same
time. 

A particularly nasty epideromancer with a major charge
could loose an ebola plague within a major
metropolitan city; say New York. It could be a weird
sort of thaumaterrorism.

But yeah, I suppose whatever you want in your game is
yours.

Cheers,

Chris.

 

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