[UA] Cryptomancers and Major charges

Epoch msulliva at wso.williams.edu
Sun Jun 18 09:03:20 PDT 2000


On Sun, 18 Jun 2000, Chris Cooper wrote:

> A major charge could practically anything. In
> game-speak it is the opportunity to change the world
> on a global level. A cryptomancer could conceivably
> reverse a universal truth, so that reality seesaws to
> conform to the cryptomancers wishes; just as
> Einstein's relativity was rodgered by some smart
> physicists when they accelerated a particle to 30
> times c.

By the way, I fundamentally disagree with this interpretation of "a major
charge."

What a major charge is varies from school to school.  For Cliomancers,
you're absolutely right -- it's possible to make global changes.  For
Epideromancers, it remains personal/small scale.

In some ways, this is a game balance issue -- it's /easy/ for an
Epideromancer to get a major charge.  Crippling, yes, but also easy.

In other ways, it's fully justified within the game world.  An
Epideromancer's magic is focussed on people.  And not people as the great,
general mass, but people in a person-by-person basis.  Epideromancy isn't
about changing the entire population of the united states into chipmunks.
Its changes are almost artistic, small scale.

Mike

--
And smale foweles maken melodye

  --Chaucer, the Canterbury Tales


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