[UA] Thoughts on LA riots of 1992?

Jason Schneiderman jadasc at ma.ultranet.com
Wed Jun 14 07:00:55 PDT 2000


>In UA, as in most RPGs, there's a tendency to give everything a
>"supernatural" explanation.

There's a very good reason for that.

Because you *can*.

Presuming that we know what can be known, in the real world nothing has a
"supernatural" explanation. Things happen for mundane reasons - complicated
or simple. Roleplaying games like UA offer a chance to imagine fantastic
motives for everyday things, and it always puzzles me that people complain
when fans conjecture about them. (This is not entirely you. I subscribe to
multiple mailing lists for modern fantasy games - In Nomine and Vampire
among them - and this sort of thing comes up quite a bit.)

Now, I've heard at least one counterargument that says that if everything
is supernaturally influenced, humankind has no control over its own destiny
and exist only as a backdrop for the unnatural. I can see the wisdom in
that. Can we agree to say the question presumes that the scenario (or
person) *was* affected by the unique traits of the setting and start there?


yours,
Jason

* * * * *
"I'm addicted to stress that's the way that I get things done if I'm not
underpressure then I sleep too long and I hang around like a bum and I
think I'm going nowhere and that makes me nervous..."

Jason Schneiderman
jadasc at ma.ultranet.com



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