[UA] [OT] Non-UA Rules Wankery
brighoff at lexecon.com
brighoff at lexecon.com
Tue Jun 13 08:58:02 PDT 2000
You could make it like poker. most people are already familiar with poker, so
it's not as complicated as it looks. So, in your first example (1,3,3,3,9),
you'd have three 3s with a 9 high. This could be used in straight contests (as
in poker) or could be the two metrics you use (the high number being a target,
the number of matches the success). Extended contests could be like poker
rounds, so that even if you roll no matches, you can go by your high die. Of
course, this might just add more complications, which you're trying to avoid.
I'm not sure if I understood the question, so I hope this helps.
Ben Brighoff
|--------+------------------------->
| | Gregory Paul |
| | Stolze |
| | <holycrow at minds|
| | pring.com> |
| | |
| | 06/13/00 10:34 |
| | AM |
| | Please respond |
| | to ua |
| | |
|--------+------------------------->
>---------------------------------------------------------|
| |
| To: UA at lists.uchicago.edu |
| cc: (bcc: Benjamin C Brighoff/Lexecon) |
| Subject: [UA] [OT] Non-UA Rules Wankery |
>---------------------------------------------------------|
Okay, this has NOTHING to do with UA, but since you're all a self-selected
group of gamers and the level of conversation here is generally so very
high, I thought I'd tap the talent and bounce a rules mechanic idea in its
formative stages off you.
Basically, what I'm toying with is a variation on the standard pool of
d10s, just like WW and AEG. Only instead of aiming for a target number,
you hope that your dice match. So if you roll 5d10 and get 1, 3, 3, 3, 9,
that's a success because you got three dice the same. If you got 1, 2, 5,
6, 10, that's a fail because none of them match.
So far it passes the sniff test because you don't need to do any addition,
subtraction or multiplication on the fly. However, it does create an
interesting situation because there are two ways to succeed.
One is to have larger matches -- for instance, four dice the same instead
of two. The other is to have matches with bigger numbers -- two tens
instead of two ones.
This is a complication. Pointless complications are bad. Complications
that DO something are good. So, how do I make it possible to succeed in
more than one way with the same roll? Any bright ideas?
-G.
It's an honor just to be nominated.
http://www.thehungersite.com/index.html
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