[UA] Alternative madness system
Jason Feldstein
fieldstone at gmail.com
Thu Feb 24 00:48:04 PST 2011
I don't think the madness system in UA really makes sense as written.
Whether or not you crack up from trauma shouldn't be based on how smart you
are... smart people go crazy all the time in real life. It should probably
be based on Soul instead, but that would mean Adepts could never go mad,
which makes no sense either. So here's my idea.
Madness should be tied to either Mind or Soul, the player's choice, based on
the character's personality and whether they cope with stress intellectually
or emotionally. Madness checks should always be major checks, not minor or
significant ones. Each character will start with a skill called "Keeping It
Together" at 15% like all the other free skills, under either Mind or Soul,
as appropriate. Characters who don't spend much on this skill will tend to
go madder faster, which I also think is a bit more true to life: some people
have coping skills, and others don't. Intelligence doesn't enter into it.
When making a madness check, you'd have to roll under your Keeping It
Together skill. Matched successes that are under your Mind or Soul stat
could also count, just to be a little less harsh.
Thoughts?
Jason
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