[UA] Possibility of a Bard character?
Jason Feldstein
fieldstone at gmail.com
Wed Feb 23 22:01:18 PST 2011
That's a good idea. The nice thing about freeform skills is they're a nice
way to alter the rules in whatever way you want to.
Jason
On Thu, Feb 24, 2011 at 1:00 AM, Tim Groth <tim.groth at gmail.com> wrote:
> An alternative to trying to work out a trade for skill points to attribute
> points would be to let him have a custom skill in each stat that added to
> the stat for the purpose of significant skill checks. This would also
> prevent him from having extra body points, higher other skill maxes, etc.
> Those would be best for Mind and Soul, but someone with even 15% in it for
> each would have a nice little edge as a generalist.
>
>
> On Thu, Feb 24, 2011 at 12:53 AM, Jason Feldstein <fieldstone at gmail.com>wrote:
>
>> Also, if he wants to be a jack of all trades, perhaps you could let him
>> trade in a certain number of his skill points for attribute points. That
>> way, he could make a significant check against nearly any skill, but he'd
>> not be so good with major checks... which is exactly what a jack of all
>> trades is - a master of none.
>>
>> Jason
>>
>>
>> On Thu, Feb 24, 2011 at 12:50 AM, Tim Groth <tim.groth at gmail.com> wrote:
>>
>>> If he's look for Bard in terms of has performing skills that have
>>> emotional impact, I think UA can cover that. A Soul skill for music that
>>> mentions its emotional tone and another sort of magic-ish skill that does
>>> some emotional effects (shares your Passions perhaps, but you have to lay
>>> them out there via music) would be appropriate.
>>>
>>> If he's looking for Bard in terms of a jack of all trades, that's a bit
>>> trickier—you can be a dabbler with the right descriptions and whatnot, but
>>> there isn't really the sort of buffet of effects to build from to create a
>>> mechanical jack of all trades.
>>>
>>> Really, the key is what is he going for when he says bard? Have him lay
>>> that out in terms of concept, personality, passions, and obsessions. From
>>> there the skills can follow nicely, and don't be afraid to give custom one
>>> off abilities in skills. I generally find something about as powerful as a
>>> single potent minor formula spell or weaker significant formula spell can
>>> work without breaking the game.
>>>
>>> On Thu, Feb 24, 2011 at 12:45 AM, kundalini kat <kundalini8kat at yahoo.com
>>> > wrote:
>>>
>>>> One of my players is totally bent for playing bard characters. I'm not
>>>> very familiar with other RPGs, like Dungeons and Dragons which apparently
>>>> has roles for these things. There's hints in the corebook about a 'play the
>>>> blues' Soul skill... there's the ravey 0100101011001 group and Oneiromancy,
>>>> but not quite what he's looking at. Has anyone tackled this conversion
>>>> before?
>>>>
>>>>
>>>>
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