[UA] The Hotel of Renunciation
Chad Eagleton
ceagleto at yahoo.com
Mon Aug 28 13:41:47 PDT 2006
--- Mike Dewar <mike.dewar at crysp.co.za> wrote:
> But I'd say that it's got to be used as an
> occasional spice as opposed to a
> regular occurrence: otherwise, every session turns
> into an episode of
> "Touched by an Agent". OH NO! Another moral dilemma!
I don't think so. As others have pointed out, as an
Agent you're not just renunciating people--you are
doing everything you can to further the rooms goals.
>
> As regards personal goals and generally being sucked
> into Underground
> politics unrelated to the Great Work (uh...wait,
Well, the characters personal goals should coincide
with the room's. And their involvement with the
underground should also be related to the room's goal.
>
> Also, my impression is that the whole Renunciation
> angle may make the
> Underground more than a little skittish. Who wants
> to hang out with a person
> who may suddenly decide that your personality needs
> a re-write? Obviously,
> the PCs can try and stay under the radar as "just
> another cabal", but that
> in turn limits their involvement in serious
> Underground politics.
Again, not necessarily...the PCs still need
allies, friends, enemies, loved-ones. And what's to
keep the rooms goals from overlapping with others in
the underground?
Also, who's to say that anyone would know what they
are? I never pictured members of the OU going around
and being like hey, I'm Bob, an epideromancer.
>
> Room-versus-Room action: Any suggestions on how this
> might play out? I've
> got some long-term ideas for a rival Room to make an
> appearance once the PCs
> are settled in their mystic roles, but I'm still
> toying with the most
> effective way to use them.
I think we could offer more suggestions if we knew
your room's goal. Again with room versus room action
it's not just renunciating, but anything that furthers
the goals. That could be assasinations, blowing things
up, kidnapping, whatever...as long as it furthers the
goals of the room...
> Given the whole "skittish Underground" aspect, I
> wouldn't expect either Room
> to be too successful at drumming up serious support
> from others (outside
> their past "clients").
Not necessarily. I mean, you know say the characters
work for the Room of Science. You've got an
entropomancer who's been having problems with an
avatar of the Savage. Why wouldn't he come to the
players to help with that, in exchange for a future
favor.
> Thoughts? Has anyone out there run a Renunciation
> game? How did it play out?
I've never run a House of Renunciation game. I've had
them show up and I've run a game where the main enemy
of the players was an Agent of Renunciation (that
worked pretty well), but I've never had the PCs be
agents.
I've always thought about running one, because I think
it's extremely cool, but I've never been able to find
a room both I and the players could agree on. My
players have a tendancy sometimes to over analyze
things a little too much exspecially when's it's
something some of "hazy" like...apathy of whatever.
Also, when it comes to things that like they tend to
get unnecessarily argumentative. Now, if I could find
something that would avoid all that...I'd run a House
game in a second.
-Chad
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