[UA] Re: More Campaign Help

Tim Bisaillon knightbane at hotmail.com
Thu Jul 21 04:58:32 PDT 2005


>From: Mattias Östklint <mattias.ostklint at electrolux.se>
>
>Excellent advices all around, plus this: print out
>http://www.atlas-games.com/pdf_storage/ua2_preview.pdf in as many copies as
>you have players. Say: "this is all you ever get to see, if you need to see
>anything else, I'll copy it out for you." Behaviour like this should not be
>accepted, and the preview has all beginning clueless (street-level) players
>need.
>
Powergamers <shudder> the bane of any good roleplaying storytelling. They 
always want to cut to the chase. Kill. Loot. Move on to the next safe point.

UA is freaky enough so that powergamers are still at a lost if they think 
they can amount firepower and other stuff. You set a few scenes that should 
be normalized and then whammo! you hit them with something like "Fly To 
Heaven".

I had modified it to be an adventure with the characters, when they had to 
get on the plane and their was no way in hell that they where going to 
bringing any weapons onboard. It was maddening for two of the PC's who 
loaded up on weapons a scenario before. I realise that powergamers really 
hate to lose stuff.

One character was detained while trying to smuggle an item onboard. Though 
it's just a modern game, you can add in the modern nuiances.

Easy come. Easy go. I say.





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