[UA] Re: More Campaign Help
Tim Bisaillon
knightbane at hotmail.com
Thu Jul 21 04:58:32 PDT 2005
>From: Mattias Östklint <mattias.ostklint at electrolux.se>
>
>Excellent advices all around, plus this: print out
>http://www.atlas-games.com/pdf_storage/ua2_preview.pdf in as many copies as
>you have players. Say: "this is all you ever get to see, if you need to see
>anything else, I'll copy it out for you." Behaviour like this should not be
>accepted, and the preview has all beginning clueless (street-level) players
>need.
>
Powergamers <shudder> the bane of any good roleplaying storytelling. They
always want to cut to the chase. Kill. Loot. Move on to the next safe point.
UA is freaky enough so that powergamers are still at a lost if they think
they can amount firepower and other stuff. You set a few scenes that should
be normalized and then whammo! you hit them with something like "Fly To
Heaven".
I had modified it to be an adventure with the characters, when they had to
get on the plane and their was no way in hell that they where going to
bringing any weapons onboard. It was maddening for two of the PC's who
loaded up on weapons a scenario before. I realise that powergamers really
hate to lose stuff.
One character was detained while trying to smuggle an item onboard. Though
it's just a modern game, you can add in the modern nuiances.
Easy come. Easy go. I say.
More information about the UA
mailing list