[UA] Pinfeathers
Mattias Östklint
mattias.ostklint at husqvarna.se
Wed Mar 24 23:51:16 PST 2004
I ran Pinfeathers. Mostly new players, first scenario. I had them making a
cabal of mundanes (the classic: "make a wierd little five-people sect",
works everytime, they choose the cheasiest possible "we belive The Matrix
Movies to be real and we're really good hackers" and it still worked like a
charm. The good thing about Pinfeathers is that if you think about the
enviroments described for a while, what they imply and what the
neighbourhoods must be like, you end up (or I did at least) with a nice
little town, fully formed in your head, where all kinds of things can
happen.
Highlights
two players freaking out when one of the flying women starts to fly.
The players getting in touch with an old mechanomancer, explains that
they're looking for amelias compass and he makes them a clockwork, wind-up
amelias compass-compass, that always pointed at the compass
Discovering the dungeon.
Getting all the players to sit in a ring on the floor with a toy drum,
having a drum cermony where the drum went around to each player, everybody
got to drum and say what about themselves they most wanted to be rid of. It
just drove home how utterly uncool the entire situation was AND got the
players to know each other and some NPC:s
One player rolling OACOWA on a charm roll on a goth chick who turned out to
be a bodybag and became her true love (a new player got to play that later)
Shoot-out with the hitman, ended very quickly with everybody running away
(guns are really dangerous. really, really. We had to back-track a bit to
keep two characters from getting killed in what was only supposed to spook
the players a bit. I don't roll things like that anymore)
The big ceremony, shots were fired (but missed) and one character swam
(matched sucess) into the middle of the water and feverishly stated (the
player) "I try to put myself into the centre of the ritual". I had him make
a soul-check, just for the fun of it, and turned him into a woman. (evil
grin:-)
The faces of players when they realized the mechanomancer didn't just want
to examine the compass, but had every intention of keeping it, and that
there was nothing they could do about it, with a mechanical butler (with a
luger, no less), a combat-clockwork in a suit of armour and a two-handed
sword, mechanical rats and the fabled rotogards!
Good fun, different pace than Pi3P, more of an area to discover...
Recommended!
Mattias
More information about the UA
mailing list