[UA] Skill rot (was Varying skill costs . . .)

Chris Cooper insectking at yahoo.com
Thu Mar 11 01:06:10 PST 2004


--- Cassady Toles <con_job at excite.com> wrote:
>  I'd just have the 70's era mechanic possess a skill
> called "maintain classic cars" and give them a
> negative shift when working on new cars....

That's what I'd do. Personally, the skill are "fuzzy
logic" because of the aptitude penumbra built into
them. It takes into account the mechanic has just
popped into 2004 from 1971 with 33 years of missing
time. He last lived those years and has kept up a
little with technical developments.

Besides, most mackies can't work on injectors these
days, it's all run with plug-and-diagnose computers.
And if there's something wrong, the entire module is
replaced with a new one. The old module is shipped
somewhere else for autopsy.

UA skills cater to lateral and linear thinking, which
is why we all love them so much without even knowing
why.

Cheers,

Chris, who's run two UA games with car nut characters.


=====
The little bird that is the song in my heart
is too tired to be carried
by its battered wings.

It falls, crashes...
... and is still in its bone cage...

Dead Inside from Atomic Sock Monkey press.


                                      www.atomicsockmonkey.com

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