[UA] Varying skill costs . . .
Chad Eagleton
ceagleto at yahoo.com
Wed Mar 10 08:30:01 PST 2004
Characters that are in
> little risk are boring,
> and have skills that reflect this. If you take a
> skill you want to use it,
> obviously, but if you are taking things like
> Accounting you are not being
> cooperative.
I don't think that just taking accounting means you're
being uncooperative. Now, if you spent all your
frigging points in accounting you're being
uncooperative...
> As for more obscure skills, like the Cat Lore, I
> think that they fall in the
> Accounting skill category. They run counter to the
> point of the game,
> unless of course the individual with the skill is a
> proto-adept or something
> like that.
I don't think so. I think if the player really wanted
to take accouting, it could all be settled pretty
easily by the GM by finding out why. Is the guy doing
it to be an ass?--"Sorry, no can do on the
investigating the string of ritual murders, I've got
taes to do." Otherwise, I think their are some reasons
taking accounting could work...it could give you a
hook for your game--the player works for the mob, he
has in his possession an old ledger belonging to Al
Capone that a group of biblio's want, he finds out his
boss is embezzling and the boss tries to kill him...or
maybe that's just the way he made his character, and
he doesn't want is average guy who's just discovering
weirdness to be able to dodge bullets and woop ass, or
maybe he just wants to see some plots with accounting.
If you don't like it, after talking with the person, a
very simple, "Hey, dude, that's cool your character is
an accountant, but really you don't need to take it
that high, you're not going to be crunching numbers
all the time."
I don't see any reason for varying skill costs or for
poopooing "worthless skills"...any drawbacks to that
sort of thing can easily be fixed by talking to your
players...and i think the possibilities for the
"worthless" skills are limitless, for the most part, I
mean as Greg said, do you really need a 89 in cat
lore? But if anything I wish my players would spend
more points on weird skills...
--chad
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