[UA] Varying skill costs . . .

Susan Dohnim bibadoo at hotmail.com
Mon Mar 8 20:12:25 PST 2004


>From: Greg Stolze <holycrow at mindspring.com>

>Well, one cure for that is to say before character generation "I'm giving
>each of you 30 free skill points with a caveat: They must be used on a
>single skill that is not useful for investigation, combat, subterfuge,
>perception or stealth."

That's the kind of idea I was looking for . . .

Hey, Jeff. :)

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